CHYZHMEN STRIKE — STREAMER TEST R5

Extract the entire ZIP. Run ChyzhmenStrike.exe. PLAY -> choose a mode and map -> JOIN MATCH.
All friends must choose the SAME mode and map. Default: FFA / RELAY.
Maps: RELAY, FOUNDRY, SKYDOCK. Rooms are shared, not private invitation lobbies.
Modes: FFA (16 max), Team Deathmatch 4v4/6v6, Duel 1v1, Elimination 2v2, CHYZ CORE (16 max).
2v2 requires four players; other modes start with two. While waiting, practice/warmup stays available.
WASD / mouse; R reload; Space jump; C crouch; Shift sprint; B fire mode; F2 arsenal; Tab scoreboard; Esc menu.
Elimination: first to five round wins, 90 seconds per round. No respawn during active rounds.
CORE: capture in four seconds, hold for points; active point moves every minute.
Each map/mode has a separate server room. All modes are unranked test modes.

Weapon sound is preloaded. AK-47 uses an actual CC0 AK-47 recording. SMG/DMR have separate banks.
Local shot feedback does not wait for the server. Actual output latency also depends on audio hardware/drivers.
Raised-hand hip-clothing defect is repaired. Match timers, scores, results and rematches are server-authoritative.
F2: default AK-47 free; VECTOR-9 300 coins; DMR-12 600 coins. Eligible online kills earn 50 coins.
Max five rewards per opponent per ten-minute server window, shared across rooms.
Equip at base once per life. Coins/ownership persist. Keep the same local Windows profile.
Account API and cross-PC coin migration are not available. No real payments or crypto.
This is the streamer TEST build, not a claim that large real broadcast sessions have been load-tested.
